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It’s been quite a while since I last blogged, though it’s something I enjoy. Part of the reason for this current iteration of my website is so I could blog more regularly again. I know, all the cool kids now go to Facebook or Instagram or Tiktok to entertain themselves, but still - a blog is the place to go to if you want to explain ideas in depth. And although it is tempting to just use medium.com these days to gain more reach you ultimately don’t own the reach nor the platform. So I searched around for a good solution and found Hugo
Why use a static generator when we have Wordpress™?
Wordpress is used everywhere for its dynamic capabilities - and it’s a cool piece of software. If you know what you are doing, you can scale it up to millions of page views per second if need be. Of course, that kind of scaling takes a lot of hardware for each of the components. Database read-slaves need to be synchronized, frontend servers need to be load balanced. Lots of moving parts because literally, everything is dynamic.
Before Wordpress came along and took the world by storm, my first blog system in 2001 was Movable Type by Mena and Ben Trott, which of course evolved to TypePad. That was the only game in town back then, when, as kids, we had to run 10 kilometers uphill through half a meter high snow barefoot to go to school each morning - metaphorically speaking of course.
The approach to publishing, that Movable Type had was simple but effective. It would store all content in flat BerkeleyDB files - no database system necessary - and when you added an article or changed the templates it would render out HTML and save it to disk.
The system was a tremendous success in no small part, due to its incredibly powerful static HTML generator. Sites created with Movable Type did not need lots of CPU time, nearly all load was I/O bound instead. It takes a good amount of load to saturate such a system before performance deteriorates.
Fast forward to 2013 when Steve Francia decided to build a static generator, mimicking what already worked wonders for
Jekyll, but using Go instead of Ruby as the codebase language. Intended for raw speed and using the much cooler Git as
the database to get rid of things like BerkeleyDB files, it still pretty much works as Movable Type 1.0 did.
Well, maybe Movable Type 1.0 on steroids. Since Git hooks make for a nice integration surface and the general ecosystem is much more mature than what was available back then. Also, there are cool services, like Netlify who do an awesome job of hosting your website.
Customizing the Hugo template
Of course, you will want to customize the theme you picked out for your website. Never make the mistake of editing the
theme directly from its directory in /themes
. Instead, just copy the template files to the layouts folder and
make use of the Hugo file lookup mechanism.
Just to make sure you don’t accidentally modify a file inside the /themes
folder it’s a good idea to set read-only
flags on the whole directory. Just do chmod -R 555 themes/theme-name
Let’s Optimize
I like to optimize my websites for speed quite a bit, because I like to believe people will also be thankful that you didn’t waste their time with endlessly loading websites. Google’s pagespeed tool makes it easy to cover most of the big issues that can cost you visitors because your website is too slow for whatever reason.
Converting images to WebP
A big chunk of load time routinely falls to image size. This is a low hanging fruit. Just use mod_pagespeed on nginx and let it take care of things, right? Well - not in this case. Hosting the site on Netlify means top-notch infrastructure, but no choice in servers.
For the sake of using the absolutely best compression available, I will use WebP. Why? Well for one, because it’s a freakishly small file format.
But also, because it makes Google happy. So on a Mac you can use brew install cwebp
on Linux you do apt-get install cwebp
to install the handy converter utility and then you navigate to your Hugo
site root, make sure all files are backed up or better yet, checked into git - just in case disaster strikes.
Now you can run a recursive conversion task on all PNG or JPG images and turn them into WebP images with a default compression quality of 75 while preserving the alpha channel.
find ./ \( -name "*.png" -o -name "*.jpg" \) -exec cwebp -q 75 {} -o {}.webp \;
That way you easily save 40% or more in file size, depending on how well your files were optimized initially.
Now let’s rename all those .png.webp
or .jpg.webp
images to just .webp
file extensions.
find . -name "*.png.webp" -exec bash -c 'mv "$1" "${1%.png.webp}".webp' - '{}' \;
find . -name "*.jpg.webp" -exec bash -c 'mv "$1" "${1%.jpg.webp}".webp' - '{}' \;
And then you will have to replace all images in your template inside your layouts/
folder.
Troubleshooting browser compatibility issues
Take a look at your site in Chrome. Looks smashing!
Now look at it again in Safari. On your iPhone/iPad. On IE11. Where do those broken images come from? Not that great, right?
Welcome to image format hell. We decided we’d go with a modern format, but there are quite a number of browsers out there that are, well, not that modern for one reason or the other.
You have two choices here. Either you provide those older browsers with a fallback image (i.e. the original image format PNG or JPG) or you teach those olden browsers how to properly display WebP by ways of using a polyfill.
I will do the latter. By compiling the ES6 based webp-hero library to common javascript like so:
git clone https://github.com/chase-moskal/webp-hero.git
cd webp-hero
npm install
npm run build
cp -r dist-cjs/ ~/myhugosite/static/js/libwebp
and initializing them in your footer like so
<script src="/js/libwebp/polyfills.js"></script>
<script src="/js/libwebp/webp-hero.bundle.js"></script>
<script>
var webpMachine = new webpHero.WebpMachine()
webpMachine.polyfillDocument()
</script>
Now all old browsers will be able to see your WebP images as well. Of course, this approach has some obvious drawbacks: We incur a performance hit on older browsers and a couple of JS requests to save on image size. On image-heavy sites this might be worth it though.